Negative rewards also encourage us to do it faster and often we make more errors. Negative Environments/Rewards narrow our focus and attention, it makes us focus on a subject but not in a way that promotes learning. It also makes it easier to recall in the future and thus incorporate in our daily life. At the same time have better attention, and we "internalize the lesson better", neurotransmitter stuff help encode that stuff into long term memory. It widens our attention and we absorb more of our environment. Positive Rewards cause us to slow down and do it right unless the reward is based off speed. I agree, three things we have learned about learning. It was always my favorite way to learn and I wish more educators incorporated it into their classes. I do think games help adhd kids (even adults!) because they're fun/simulating/rewarding. I find that they do enjoy it and want to do well but either they're being scolded/told to sit out for disrupting the game/other kids or they're in their own world missing the actions being called (which was me as a kid). The more complicated the games got, the harder it was for me to follow but I did/do enjoy the challenge unless I see no reward.Īs someone that works with elementary school children everyday, I do notice those with adhd like symptoms (I'm no doctor but after hours of research on my own diagnosis I recognize them enough) are poorer at those types of games. I wasn't particularly good at it but I wasn't the worst. I can't answer the sciency questions but personally I did enjoy Simon Say although it made me anxious because I didn't want to lose early in the game. Simon Says can be a good "cueing system" which helps a kid internalize the steps for a more complicated task? Do note I have no clue if this helps develop EFĥ) Would you make certain tasks in your house more like a game simon says or other EF games to help your kid learn a skill that is not related to the game. Why note use simon says to help a kid sequence data such as learning your multiplication tables? Things like taking turns and such.ġ) Did you like the game simon says as a kid, was it fun?ģ) Did your performance degrade the more variation, and the more rules that were thrown in? How about distractions?Ĥ) If you are a parent, or inspiring parent would you practice games like Simon Says more often if you think it may help your kid with the potential or severity of ADHD? In other words it could be some EF training program (something like cogmed, which we find out does not work, but this is different than cogmed). Normally Simon Says is an age 3+ game, but when a child is 7, or 10 they can still enjoy the game if the task is complicated and there is a reason for playing (a reward). I know the basics of the ideas but not the detailed research.ġ) Do we know that doing practiced games like Simon Says or such help ADHD kids if they are done at certain ages such as the toddler, pre-school, or early elementary years?Ģ) How about the type of signaling mechanisms for simon says, such as whether you use verbal or visual signs, things like red, yellow, green.ģ) How about incorporating Simon Says in elementary school development to do more complicated tasks. I also know other similar things have been studied in psychology like the simon effect, the stroop task, attentional blink, etc. I know some of simon says has been studied somewhat in psychology and child development. All 4 of Barkley's ADHD EF networks are involved the What, When, and Why circuit but also the Self Awareness Who Circuit here is a good summary Barkley wrote about the 4 circuits and 7 Executive Functions Link. An action selection that does not require a sequence of steps like pushing a button is not executive, it is automatic, but if you have to sequence multiple steps then it is executive.Īll of these require various parts of the frontal lobe furthermore these parts are different parts of the frontal lobe, with multiple networks. Working Memory, verbal working memory for the game Simon Says, and non-verbal working memory for the electronic game simonĪction Selection you repeating the desired action. Self-Control, also known as executive inhibition where you have to stop and think before you act. Self Awareness of both the environment but also you. The Game Simon Says requires the following Executive Functions We know the Executive Function system starts developing at the age of 2, and the precursors to the executive function system start developing as soon as 3 weeks after birth. So the game Simon Says requires lots of executive function and this is why young children are often poor at doing the game Simon Says. TLDR Skip to the section that says My Science Questions and My Personal Questions
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